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Working with unity

Deploying Unity Builds To Playfab

With Azure PlayFab, game developers can leverage cloud-based infrastructure and services to scale their games and provide an optimal experience for players.

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Working with unreal

Runtime Mesh Generation in Unreal Engine 5

Generating Runtime Mesh In Unreal Engine 5 using C++, generating the mesh buffers, subdividing the mesh into chunks, creating their LODs and collision.

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👋 Hello there! I’m Prajwal Shetty,

5 years of professional software and game development experience in Unity 3D, Blender, and Unreal Engine. Passionate about building games, and virtual worlds. Built and shipped products for iOS, Android, Windows, and macOS using Unity’s ecosystem, and lead a team of 6 developers. Built applications related to architectural visualization, runtime mesh loading, and automated renders in python and C#.

  • 🚀 Unity 3D game Development
  • 👨‍💻 Procedural Mesh Generation and Optimization
  • 🎯 Blender Python API
  • ⚡ Blender Addon Development
  • 🔥 Unity3D Plugin Development
  • 💣 Unreal C++
  • 🧠 UnrealEngine 5 Material Graph, Blueprints, Animation Graph
  • 🕜 Multiplayer Games using Unreal engine or Mirror/Playfab for Unity
  • 🖌️ Runtime Mesh Load and processing with Khronos’ GLTF, Pixar’s USDZ or OBJs
  • 🍾 Unity as a library, with react-native/ionic-angular frameworks.
  • 👽 Fishnet, Zenject and Stateless
  • 👨‍💻 Draco Mesh compression, KTX, Addressables
  • 🪛 gRPC, Rest-APIs, .Net Core
  • 📝 Misc: Jira, Confluence, Git, Rider, Copilot, Gpt-4 etc

Interested in products related to Game development, Metaverse, AR / VR / XR, Architectural Visualization and Computer Simulation


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About this site

On this blog, I share my thoughts and insights on game development, programming, and tech. Whether you’re a fellow game developer, a tech enthusiast, or just...